![]() Travel between locations is facilitated by traditional methods as well as fantastical constructs for the era like airships, submersives and automatons. New routes and locations are added to the world map by way of purchasable timetables, or discovered in dialogue with fellow travelers, locals and characters met along the way. Each action must take place during designated hours and takes a set amount of time to complete. Cities can also be explored, triggering story passages that may potentially unlock new items and information. Major cities contain banks for wiring money at the expense of time, markets where useful goods can be purchased or sold and a hotel for spending the night. From there the game branches off to 144 cities for players to potentially uncover, explore, trade, rest and chart a path forward. Gameplay Most journeys start with a trip from London to ParisĮach game of 80 Days begins with the duo departing London for Paris with £4000 and a selection of starting items gathered from Fogg's apartment. The voyage is highly replayable with stories and routes shaped by player choice, circumstance, money management and special events from city to city. If the pair returns to London within 80 days the wager is won but the game does not end prematurely if the trip takes longer. Players assume the role of Jean Passepartout, valet to Phileas Fogg, and are tasked with navigating and managing the globe trotting trip as well as Mr. The narrative is a retelling and reinterpretation of Around the World in 80 Days, the 1873 novel by Jules Verne. 80 Days is an interactive fiction adventure game developed by inkle for iOS. ![]()
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